Computer science Lesson Plan
Class: 6th - Lesson:11 Advanced programming-Introduction of scratch(Sprite and backdrop)

Purpose: Students should learn the concept of programming, sprites and backdrops in scratch.

No. of Classes

Two classes.(Teacher's decision).

Materials Required

Scratch 3.0

Prior knowledge

Students should have basic keyboard and mouse skills and be able to use computer applications independently. They should also have experience with problem-solving activities and computational thinking.

Exercises

Exercise:1



  • What is scratch?
  • Exercise:2



  • Insert a sprite from scratch library,upload from local file and create your own sprite.
  • Take a sprite from scrach library and change the costumes of sprite.
  • Exercise:3



  • Insert a backdrop from scratch library,upload from local file and create your own backdrop.
  • Solution



  • Link to copy the solution odt file for exercise-1
  • Link to view the solution video for exercise-2
  • Link to view the solution video for exercise-2.1
  • Link to view the solution video for exercise-3

  • Teacher's Instruction
    1. Teachers should teach the concept of programming.
    2. Teachers should explain to students how to open the scratch tool.
    3. Teachers should demonstrate how to insert a sprite.
    4. Teachers should explain the difference between a sprite and a backdrop.
    5. Teachers should explain costumes and demonstrate how sprite costumes can be changed while a program is running.
    6. POINTS TO PONDER :Do you know about SNAP?.