Computer Science Lesson Plan
Class: 6 - Lesson: 11 Advanced Programming - Introduction to Scratch (Sprite and Backdrop)
Two classes (teacher's decision).
Scratch 3.0.
Students should know:
1. What is Scratch?
1. Insert a sprite from the Scratch library, upload one from a local file, and create your own sprite.
2. Take a sprite from the Scratch library and change the costumes of the sprite.
1. Insert a backdrop from the Scratch library, upload one from a local file, and create your own backdrop.
POINTS TO PONDER: Do you know about SNAP!?