Computer Science Lesson Plan
Class: 6 - Lesson: 11 Advanced Programming - Introduction to Scratch (Sprite and Backdrop)

Purpose: To learn the concept of programming, and to learn about sprites and backdrops in Scratch.

No. of Classes

Two classes (teacher's decision).

Material Required

Scratch 3.0.

Prior Knowledge

Students should know:

  • General keyboard and mouse skills, and how to use applications on the computer without much help.
  • Problem-solving games, having developed their computational thinking and problem-solving skills.
  • Exercises

    Exercise 1



    1. What is Scratch?

    Exercise 2



    1. Insert a sprite from the Scratch library, upload one from a local file, and create your own sprite.

    2. Take a sprite from the Scratch library and change the costumes of the sprite.

    Exercise 3



    1. Insert a backdrop from the Scratch library, upload one from a local file, and create your own backdrop.

    Solutions



  • Link to copy the solution ODT file for Exercise 1.
  • Link to view the solution video for Exercise 2.
  • Link to view the solution video for Exercise 2, part 2 (costumes).
  • Link to view the solution video for Exercise 3.

  • Teacher Instructions
    1. Teachers should teach the concept of programming.
    2. Teachers should explain to students how to open the Scratch tool.
    3. Teachers should demonstrate how to insert a sprite.
    4. Teachers should explain the difference between a sprite and a backdrop.
    5. Explain costumes - the costumes of a sprite can be changed while the program is running.
    6. POINTS TO PONDER: Do you know about SNAP!?